#3 Initial look at the game so far
So. It has been 43 days since the last dev log (thanks itch analytics), and about 3 months of working on the game.
It's about time I actually post what it looks like.
I don't want to start assessing my rate of work, but I have been keeping track just so if a prospective employer ever inquires in an interview or something, I know how long it all took. So this is about 80 hours of input recorded, which excludes any shower thoughts, discussions with friends, quick fixes, and social media efforts (ugh).
This is the screen I stare at on my second monitor whenever I am changing things in the Unity scene. It then quickly gets covered by my Visual Studio window.
So what is all this?
Lets do a draw over:
Not incredibly detailed but everything is in placeholder positions anyway.
The red and pink are displays to show resource count and population count respectively. Currently the aim of the game will be to keep ahead of the rising population, who consume food, water, and oxygen. If any three of those resources drop below zero it is game over. At this point I guess I should just make power a death-trigger as well because a space station without power will probably kill people, and people on a space station DO consume power per head.
Hovering over these numbers with the cursor currently brings up a break down of the stats, which also introduces a button that changes the 'view'. When a view is enabled, each unit in the game will show a number above it to indicate the amount of the chosen resources that it produces.
The above video also illustrates the 'Hand' which is where cards are drawn from the deck before they eventually cycle to the discard pile.
I have developed card objects and unit objects for each 'thing' which are tied back to a scriptable object. At the moment I am using DOTween for animiation and I think it is working quite well. I have never used DOTween before but it seems very intuitive.
The buttons circled in blue will not last. They are mainly there to facilitate testing of the game. There will still be a button to pass the turn and a button to go into the shop, but they will probably be quite different from what is seen here.
Units
I have been throwing units into the game rather haphazardly. When I get bored or daunted by the coding I create some new art and that results in new units and food items. The final product will have a mix of crops, animals and machines, but I am yet to find what the balance will be between them. Crops will probably be the primary focus given that it is a farming game.
I have coded 'recipes' to essentially process input items and create an output one. However at this stage each recipe as it is fulfilled at a 'processing' unit such as the cooker or slicer, can only take in one ingredient so that is something I will need to address. Here is a look at my current map of recipes:
So as per my statement above the 'Ramen' item is currently unachievable. But that is a bridge I can cross once the seeweed and pork are on the game.
Art
You can already see it above, but I have been going with a pixel style. I am open to changing it in the future but it is unlikely within this first year, as my goal is to get a playable demo, and then worry about what I do with it afterwards. I purchased a new Huion Kamvas 2.5K which is taking some getting used to, coming from my Wacom Intuos Art (I think that is what is was called), which did not have a screen. I purchased the Huion with an award from my uni results, so if nothing else, my Games Art degree got me that.
There is more I could discuss, but hopefully it will be less than 40 days before the next log, so I'll end for now a clip of the animated sprites I made for the background, which I think is the most recent art assets I have produced.
Project Space Farm
Space farming deckbuilding game
Status | Prototype |
Author | FuzzNugget |
Genre | Card Game |
Tags | 2D, cosy, Cute, Deck Building, Farming, Pixel Art, Roguelike, Singleplayer, Space |
More posts
- #2: Terracards: This Game's Primary Inspiration74 days ago
- First DevLog: Introducing Zac88 days ago
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